How was the impressive Dead Island 2 FLESH system created? As with every moment in every video game, the final result is the product of people working together. We visited Dambuster Studios to reveal how the Dead Island 2 team spanning multiple people across several different departments combined their skills to construct Dead Island 2's new gore tech. Join us as we dive into this interesting slice of Dead Island 2 development. Apologies to Richard Smith, lead character artist on Dead Island 2 whose job title is incorrect at 1:43. #IGN #Gaming #DeadIsland2